W E L C O M E!

This blog contains perspectives and requirements of an educational technology doctoral student enrolled at Walden Unversity.



Sunday, August 22, 2010

Equally Divided and Distributed: All for One and One for All


One of the greatest task of a leader in educational technology to make sure that all students have the same resources and opportunites regardless of socioeconomic backgrounds, culture, creed or gender. In education and in many other areas, there has always been the case of the "have" and the "have nots". You may want students to be able to access the Apple Store and download applications that have a fee associated with them. But what if some of the students don't have an apple account secured with a credit card? How do you get around that? One way is to look for some open source applications that may be similar and are only lacking in some of the features or to allow students t download trial versions of an application that will allow them the same experience as many of the full versions. With the economic crunch that our society is experiencing that are going to be many more resources and avenues to explore that will allow all students equal technological opportunities.
Ellit Solloway in his presentation " The Digital Divide: Leveling the Playing Field" talks about how the cell phone and its capacity to access the Internet will even the playing field for the disenfrancised. I can see how it cn help for some but there will still be some "have-nots" that will not be able to use its full features. The reason for this is because cell phone service providers charge a higher monthly fee for having Internet access. There may be some students who can't afford an upgraded plan and have to settle for a basic plan without unlimited texting and Internet access. So, I don't see where his plan is a "catch all " for everyone. Sadly, we will always have those who will benefit more from new technology.

Thursday, August 12, 2010

DVD Rentals and Video on Demand: Compete for Business

Suppose I'd like to rent a movie? Should I go to a local movie rental store? Or, should I stream a movie digitally to my computer? What factors are going to influence my decision? I will use an example how I decided on the movie rental option for the assignment in Module 4 of this course. I needed to rent a sci-fi movie based on the book by Philip K. Dick. I choose to rent the movie Blade Runner starrig Harrison Ford. I chose to use Netflix to digitally steam the movie to my laptop for viewing. I took advantage of their free trial offer so there was no cost involved. Furthermore, I choose this option because I thought of my inability to drive due to my recent eye surgery and because I needed the movie immediately--didn't have time for a mail-order. So, convenience played an big role in my decision--just as it does for many consumers. The following link gives information on how Netflix works: http://www.netflix.com/HowItWorks.
There was a time when renting a movie from a video store was our only option. Now because of the advancement intechnology movies can be delivered immediately to your tv or personal computer. The ability to offer this option has caused great competition between these two sources. But is the competition between DVD's and Video on Demand an example of which one of the forces that drive technolgy: Red Queens or Increasing Returns? As discussed in vodcasts by Dr. David Thornburg within this course, a Red Queen is when "two technologies are in fierce competition with each other to gain an advantage over their competion by meeting new needs and becoming better" (Thornburg, 2008c). Dr. Thornburg cites Arthur (1996) as stating that an Increasing Return is when two technologies enter the market around the same time--one technology will capture the attention of consumers more and then drive the other technology to become obsolete. Furthermore, the one that takes over the market is not necessarily a superior technology.
I consider the driving force between DVD's and Video on Demand competition as a Red Queen. DVD rentals are still prevalent in the marketplace (they are not obsolete)--many rental machines are now found conveniently located outside of or within stores. However, there are fewer actual rental stores as there once were. What happened to them? The desire for convenience and lack of late charges have given video on demand a competitive edge. However, as an effort to compete with this advantage, Blockbuster, who was once a totally movie renting carry-out store, is now offering videos on demand that can be downloaded to certain devices: http://www.blockbuster.com/download/devices. This is an effort to keep them in competition with Netflix.
I would place these two competitors at the Obsolete stage of McLuhans tetrad. Both of these entities are striving to stay on top of the video rental market by offering convenience and easeof use. Eventually, they will obsolete the standard video rental store. Every rental that we desire can be acquired by the touch of a button.

References
Course Vodcasts: Thornburg, D., "Red Queens"
Course Vodcast: Thornburg, D.,"Increasing Returns"




Thursday, July 29, 2010

Second Life - A Disruptive Force That Drives Technology




Second Life is an internet virtual world developed by Linden Labs in 2003. It allows users to create their own avatars. socialize with others, create their own environments and travel to different worlds: http://secondlife.com/whatis/.

Second Life takes online gaming to a more innovative level and changes the current way we socialize in chat rooms and use video conferencing. It models social networks such as Facebook but allows users to replace their own identifies with personalized avatars: http://www.moove.com/. There are many other 3D virtual worlds such as Second Life that are built upon the same premise: http://www.virtualworldsreview.com/.

I consider Second Life to be a disruptive technology because it replaces a current, similar technology by offering a new innovative method of usage or delivery. In the education industry, Second Life takes distance learning to a new level:

“There are over one hundred regions used for educational purposes covering subjects such as chemistry and English. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research has uncovered development, teaching and/or learning activities which use Second Life in over 80 percent of UK universities. At least 300 universities around the world teach courses or conduct research in SL. New educational institutions have also emerged that operate exclusively within Second Life, taking advantage of the platform to deliver content to a world wide audience at low cost.” http://en.wikipedia.org/wiki/Education_in_Second_Life
I speculate that within the next 5-8 years that text messaging will become obsolete. This technology will be replaced with the the usage of on-screen 3D talking avatars to communicate messages. Dreams drive inventions!

Thursday, July 15, 2010

Projection Virtual Keyboards - A Rhyme of History

The future is now here. The technology of projected holographic images has taken center stage. The projection full-size keyboard enables users to utilize any flat surface for keying. An integrated miniture camera and laser watches your fingers move and translates those movements into keystrokes.
This technology has emerged due to an emergent force known as a "rhyme of history. It rekindles from the past the standard, full-size qwerty keyboard. I also integrates the use of projection technology from standard projection cameras that is commonplace. Moreover, its touch-sensitive capability rekindles the same virtual keyboard technology that is used in many cell phones and pda's.

We all know that history does repeat itself. As far as technologies are concerned they all tend to use components from past technologies for their new creation. Yes, the old adage is true...there is nothing new under the sun!

References:



Course Vodcast: Dr. David Thornburg, "Six Forces That Drive Emerging Technologies"




Tuesday, June 29, 2010

The Digital Camera-A Revolutionary Technology.

"Say Cheese!" The art of picture taking (photography) has been a part of our lives for 100's of years. During ancient times, images were created on the wall by passing light through a tiny pinhole (Marples, 2008). History tell us that a photo sensitive compound was created by accident when in 1727 Professor J. Schulze mixed chalk, nitric acid, and silver in a flask and noticed darkening on the side of the flask when it was exposed to sunlight (Greenspun, 2007).
As time progressed, the progression of photo technology evolved to what we now know as the digital camera. According to Dunleavy 2006, it was in the 70's when researchers began exploring the possibility of converting light to create digital images. "Digital camera technology is directly related to and evolved from the same technology that created television images" (Bellis, n.d) Futhermore, Bellis contends that this first digital systems was a Nikon F-3 camera by Kodak in 1986. It was "equipped with a 1.3 megapixel sensor" (today, we are up to 12 megapixels). However, some digital camera timelines show that the first digital camera was the Sony ProMavica MVC-5000 in 1989. Dunleavy 2006 posits that it was not until 1991 when the first professional digital camera system (DCS) was introduced by Kodak (Dunleavy, 2006).
Regardless of when the first digital camera was invented or who introduced it to the market, its development has seen several progressions over time. I would like to introduce a terad that show and how this technology enhances, obsoletes, retrieves, and reverses. It will, therefore, helps us to understand the perspectives behind this emergent technology. Please follow the link below:

http://www.slideshare.net/wemism/blog-tetrad

Answers to Questions
1. The digital camera takes photo technology to the ultimate level. It uses advanced technology methods to capture pictures.
2. This technology replaces analog pictures to digitized pictures.
3. The digital still operates on the technology found in television pictures.
4. The digital camera may cause users to yearn for high definition pictures and a camera that will hold 1,000 or more pictures using a tiny storage device.

References

Timeline for History of Digital Cameras
http://www.digital-creations.info/

The History of Digital Cameras
www.thehistoryof.net/the-history-of-digital-cameras.html

The Digital Journalist
www.digitaljournalist.org/issue/0602/dunleavy.html

History of Photography Timeline
www.photo.net/history/timeline

Sunday, June 20, 2010

The Apple iPod--Biting in Today's Classrooms




In today's classrooms, it's no longer just an apple for the teacher. Many students also have apples-namely, the Apple iPod touch. According to the iPod marketers, its educational apps are not only changing the way students learn but also the way teachers teach. The iPod motivates learners due to its sleek, compact design, its touch sensitive control screen and its similarity to a cell phone that users are accustomed. It contains thousands of applications, including the popular iTunes application.
In my educational setting, we are using the iPod touch as a learning tool. The primary challenge that we are facing with it is having to install a wireless server to accommodate this tool. With this adaptation comes not only the cost of an additional server but also the challenge of maintaining server security.
We are admidst a society that is gadgety. This tool supplies the need of users to have handheld talking, computing or web interfaced devices. If the iPod was also equipped with 3G technonology like the iPad, then sudents could have their own wireless accounts thus eliminate the reliance on the school. However, we would then run into the issue of the "have and the havenots". Examine the following links to learn more about the iPod touch and its educational benefits: