W E L C O M E!

This blog contains perspectives and requirements of an educational technology doctoral student enrolled at Walden Unversity.



Thursday, July 29, 2010

Second Life - A Disruptive Force That Drives Technology




Second Life is an internet virtual world developed by Linden Labs in 2003. It allows users to create their own avatars. socialize with others, create their own environments and travel to different worlds: http://secondlife.com/whatis/.

Second Life takes online gaming to a more innovative level and changes the current way we socialize in chat rooms and use video conferencing. It models social networks such as Facebook but allows users to replace their own identifies with personalized avatars: http://www.moove.com/. There are many other 3D virtual worlds such as Second Life that are built upon the same premise: http://www.virtualworldsreview.com/.

I consider Second Life to be a disruptive technology because it replaces a current, similar technology by offering a new innovative method of usage or delivery. In the education industry, Second Life takes distance learning to a new level:

“There are over one hundred regions used for educational purposes covering subjects such as chemistry and English. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research has uncovered development, teaching and/or learning activities which use Second Life in over 80 percent of UK universities. At least 300 universities around the world teach courses or conduct research in SL. New educational institutions have also emerged that operate exclusively within Second Life, taking advantage of the platform to deliver content to a world wide audience at low cost.” http://en.wikipedia.org/wiki/Education_in_Second_Life
I speculate that within the next 5-8 years that text messaging will become obsolete. This technology will be replaced with the the usage of on-screen 3D talking avatars to communicate messages. Dreams drive inventions!

Thursday, July 15, 2010

Projection Virtual Keyboards - A Rhyme of History

The future is now here. The technology of projected holographic images has taken center stage. The projection full-size keyboard enables users to utilize any flat surface for keying. An integrated miniture camera and laser watches your fingers move and translates those movements into keystrokes.
This technology has emerged due to an emergent force known as a "rhyme of history. It rekindles from the past the standard, full-size qwerty keyboard. I also integrates the use of projection technology from standard projection cameras that is commonplace. Moreover, its touch-sensitive capability rekindles the same virtual keyboard technology that is used in many cell phones and pda's.

We all know that history does repeat itself. As far as technologies are concerned they all tend to use components from past technologies for their new creation. Yes, the old adage is true...there is nothing new under the sun!

References:



Course Vodcast: Dr. David Thornburg, "Six Forces That Drive Emerging Technologies"